Star Trek Online is the newest MMORPG, it hopes to attract more heart of people. Rencetly, STO post-launch plans will go to proceed. Zinkevich talks about launch and what challenges the team expects to face as the game goes live. He goes on to talk about additional content the team wants to get added to the game post-launch and things the team would have liked to have added in for launch but ended up getting cut due to time. The podcast team also asks many questions posted by the community ranging from character progression speed to certain content that will be unlocked post-launch that was unavailable during the open beta.
If players hope to know more information of post-lanuch plans in the Star Trek Online, you can visit STO official site. One hot topic that was touched on involved the current vertical movement of flight, which works at about a 45 degree angle. According to Zinkevich, the flight movement angle was tested at a much higher pitch early in development. Unfortunately, it caused some issues with the gameplay, but he goes on to assure players that the team is looking into additional flight control options.